详情
Call of Duty World at War CoD 战争世界 Map Pack 2 (PC) 排名赛
Call of Duty World at War /
2009年7月18日 12:00PM - 2009年8月31日 11:59PM
2009年7月18日 12:00PM - 2009年8月31日 11:59PM
Team
1
GGL Admin
Call of Duty World at War /
2009年7月18日 12:00PM - 2009年8月31日 11:59PM
2009年7月18日 12:00PM - 2009年8月31日 11:59PM
Team
1
GGL Admin
报名已经结束
赛事简介
GGL再次火爆推出《CoD战争世界》锦标赛,本次赛事的游戏是《Call of Duty: World at War Map Pack 2 PC》。立刻行动参与战争吧!在排位赛中胜出的前64支团队将参与随后的挑战赛并决出最终获胜者。赶紧下载最新的地图包,展示你的团队能力。你将有机会获得价值100美金的Call of Duty大礼包!另外,如果你在排名赛的比赛超过10次,你将有机会进入赢取免费下载Xbox 360的Map Pack 3的抽奖!40个名额等着你!
比赛所用到的地图包请在这里下载:http://www.callofduty.com/supplies/pc-updates
比赛所用到的地图包请在这里下载:http://www.callofduty.com/supplies/pc-updates
奖项
比赛报名将从北京时间7月18日开始,该赛事是GGL的全球赛事,13岁以上的玩家均可报名参加。
第一名(1名)
每位参赛选手(4名选手)价值100美金的CoD大礼包
前10名
下载Call of Duty: World at War Map Pack 3 (Xbox 360)礼券
抽奖 (在排名赛中比赛达到10次的玩家均有资格参与)
40个下载Call of Duty: World at War Map Pack 3 (Xbox 360)的名额(价值10美金)
抽奖将会在排名赛结束后开始,每位符合抽奖资格的玩家都有机会成为40个幸运者之一!奖品将被授予玩家个人而不是团队。
第一名(1名)
每位参赛选手(4名选手)价值100美金的CoD大礼包
前10名
下载Call of Duty: World at War Map Pack 3 (Xbox 360)礼券
抽奖 (在排名赛中比赛达到10次的玩家均有资格参与)
40个下载Call of Duty: World at War Map Pack 3 (Xbox 360)的名额(价值10美金)
抽奖将会在排名赛结束后开始,每位符合抽奖资格的玩家都有机会成为40个幸运者之一!奖品将被授予玩家个人而不是团队。
赛况
| 排名 | 战队名称 | 积分 | 胜 | 负 | 连续 | 挑战 | |
|---|---|---|---|---|---|---|---|
| 1 |
|
CoDman
|
1120
|
1 | 1 | 1L | 不能挑战 |
| 2 |
|
superstars
|
1100
|
1 | 0 | 1W | 不能挑战 |
| 3 |
|
QQlove
|
1020
|
0 | 1 | 1L | 不能挑战 |
| 4 |
|
Z2K精英
|
1000
|
0 | 0 | - | 不能挑战 |
| 4 |
|
CoD凌风
|
1000
|
0 | 0 | - | 不能挑战 |
读取数据...规则
GGL 官方比赛规则全文
Call of Duty: World at War Map Pack 2 PC 锦标赛
技能游戏
Call of Duty: World at War Map Pack 2 PC 锦标赛
技能游戏
概述
资格
怎样报名
怎样比赛
- 赛程
- 排名赛规则/设置
- 赛程安排 (排名赛)
- 赛程安排 (淘汰赛)
- 比赛信息
- 玩家/团队规则
- 网络/联网规则
- 争议/作弊
- 游戏设置 & 要求
注意事项
奖项
其他规定及信息
概述:Call of Duty: World at War Map Pack 2 PC 锦标赛 (“锦标赛”) 是一个团体赛事。该赛事包括为期一个月的PC玩家排名赛(积分赛),获胜的前64支战队将晋级到淘汰赛(单淘)以决出最终获胜者(详情见后文)。战队可以在2009/07/18 - 2009/07/28报名并开始在排名赛中进行练习赛。2009/07/29练习赛的结果将被清除并进入到正式官方比赛。该赛事不收任何报名或比赛费。
参赛资格:参赛选手必须是年满13岁的中国玩家。以下人员不得参与比赛或获得奖励: Employees of the Weinstein Company (“Sponsor”) or Professional Interactive Entertainment, Inc. dba GGL (“GGL”), and their respective parent companies, affiliates and subsidiaries, their advertising and promotion agencies, their licensors, and their respective employees, individuals engaged in the development, production or distribution of materials for this Tournament, persons who are immediate family of, dependents of (as defined by IRS regulations), or who live in the same household as any person in any of the above categories. All federal, state and local laws and regulations apply. Void where prohibited by law or regulation.
怎样报名: 报名始于北京时间2009年7月18日零点截至北京时间2009年8月30日11:59。参赛玩家必须在线报名http://china.ggl.com/index.php?controller=MatchManager&method=view&id=302。每位参赛玩家都须单独报名并完成报名资料的填写。报名结束后,每位玩家在于其他战队比赛前必须自行参加或组成战队。
NOTE – due to the “ladder” format of the Tournament, players may register and join the Tournament after the Tournament has begun, up to the end of the Ladder Stage of the Tournament. LIMIT: One (1) registration per person. All registration information submitted becomes the property of GGL and will not be returned. By registering for the Tournament, participants agree to be contacted by GGL. GGL’s computer will be the official time clock for registration, and the official time zone for the Tournament will be Eastern Standard Time.
How to Play: Only valid registered squads will be eligible to compete. GGL’s decisions are final and legally binding as they pertain to this Tournament.
Game and Platform: Squads will compete by playing the videogame Call of Duty: World at War on the PC in an online match.
Tournament Stages: The tournament for both the Xbox 360 and PS3 competitions will consist of the following stages:
- Practice Ladder (7/18/09 – 7/28/09)
- Tournament Ladder (7/29/09 – 8/30/09)
- Playoff Bracket (9/2/09 – 9/20/09)
Tournament Stages: The tournament for both the Xbox 360 and PS3 competitions will consist of the following stages:
- Practice Ladder (7/18/09 – 7/28/09)
- Tournament Ladder (7/29/09 – 8/30/09)
- Playoff Bracket (9/2/09 – 9/20/09)
Practice Ladder: On July 18, 2009, valid registered squads will be able to begin playing practice matches in the Practice Ladder. Practice matches will not count towards the final standings, but will be used to allow players to practice playing the game and using the GGL competition system.
Tournament Ladder: On Wednesday, July 29, 2009, at 3:01 PM EST all squads’ point totals from the Practice Ladder will be reset, and the official Tournament Ladder will begin. Squads will start with 1000 points and will gain points for playing and winning matches. Ladder matches are best of 1 map. At the end of the Tournament Ladder on Sunday, August 30, 2009 at 11:59 PM EST, the top 64 squads will advance to the Playoff Bracket.
Ladder Rules/Settings: Squads who join the ladder will start with 1000 points and will gain points for playing and winning matches. Points are allocated as follows:
- 80 points awarded for a win (regular win or forfeit win)
- 20 points awarded for playing (win or lose). For example, if you play and win you get a total of 100 points (80 + 20). If you play and lose you get 20 points.
- 25 points LOST if you decline a regular challenge (but there is NO penalty for declining an Instant Challenge)
- 50 points LOST if you forfeit a match
- 3-day “Challenge Active” period – this means that if you receive a challenge, you must respond (either by accepting or proposing alternate times) within 3 days or the challenge is automatically marked as a “Decline” and you lose 25 points.
- If you don’t play a match within 7 days, you are marked as inactive and you lose 100 points. You will continue to lose 100 points every 7 days that you remain inactive in the ladder. Once inactive, you can re-join the competition, but you will not be given back the points lost while inactive.
- You can only challenge a particular squad once within 7 days.
- You can only challenge other squads within a certain range of your spot in the ladder: either 10 spots up or 5 spots down in the ladder, OR within 20% of your points up the ladder or 10% of your points down in the ladder (in other words if you have 1000 points you can challenge squads up to 1200 points or down to 900 points).
Playoff Bracket: At the conclusion of the Tournament Ladder, the top 64 squads from the ladder will be placed in a 64-squad bracket. Squads will be seeded according to their standing in the Tournament Ladder. The bracket will be played in single elimination format until one squad remains. Matches are best of 3 maps.
Tournament Ladder: On Wednesday, July 29, 2009, at 3:01 PM EST all squads’ point totals from the Practice Ladder will be reset, and the official Tournament Ladder will begin. Squads will start with 1000 points and will gain points for playing and winning matches. Ladder matches are best of 1 map. At the end of the Tournament Ladder on Sunday, August 30, 2009 at 11:59 PM EST, the top 64 squads will advance to the Playoff Bracket.
Ladder Rules/Settings: Squads who join the ladder will start with 1000 points and will gain points for playing and winning matches. Points are allocated as follows:
- 80 points awarded for a win (regular win or forfeit win)
- 20 points awarded for playing (win or lose). For example, if you play and win you get a total of 100 points (80 + 20). If you play and lose you get 20 points.
- 25 points LOST if you decline a regular challenge (but there is NO penalty for declining an Instant Challenge)
- 50 points LOST if you forfeit a match
- 3-day “Challenge Active” period – this means that if you receive a challenge, you must respond (either by accepting or proposing alternate times) within 3 days or the challenge is automatically marked as a “Decline” and you lose 25 points.
- If you don’t play a match within 7 days, you are marked as inactive and you lose 100 points. You will continue to lose 100 points every 7 days that you remain inactive in the ladder. Once inactive, you can re-join the competition, but you will not be given back the points lost while inactive.
- You can only challenge a particular squad once within 7 days.
- You can only challenge other squads within a certain range of your spot in the ladder: either 10 spots up or 5 spots down in the ladder, OR within 20% of your points up the ladder or 10% of your points down in the ladder (in other words if you have 1000 points you can challenge squads up to 1200 points or down to 900 points).
Playoff Bracket: At the conclusion of the Tournament Ladder, the top 64 squads from the ladder will be placed in a 64-squad bracket. Squads will be seeded according to their standing in the Tournament Ladder. The bracket will be played in single elimination format until one squad remains. Matches are best of 3 maps.
Match Scheduling (Ladder): During the Tournament Ladder, competitors schedule matches themselves through GGL’s ladder challenge tools. First, one squad challenges another squad in the ladder, proposing three dates/times for the match. The squad that receives the challenge then has the option of either accepting one of the proposed times, in which case the match is officially scheduled, or responding with three alternate times. If the original challenger does not agree to any of the alternate times, they may drop the challenge with no penalty, but if they accept one of the alternate times then the match is officially scheduled. “Instant Challenges” may be issued or declined with no penalty. Matches once scheduled can not be altered without the agreement of both squads and without notifying the Tournament Producer. Failure to show up to compete within 10 minutes of a scheduled match time will result in a forfeit loss (with point penalty) for the squad that does not show up, and a forfeit win for the squad that does. Declining a challenge without proposing alternate times will also result in a point penalty. Squads can challenge and play as often as they wish, within the guidelines of the ladder rules.
Match Scheduling (Bracket): Tournament game matches during the Playoff Bracket will be scheduled as follows. Each match will be assigned a time and date to be completed (“Completion Time”), which will be listed in the online tournament bracket. The two opponents can complete their match at any time up to the Completion Time, or if they can’t agree on a time of their own, the Completion Time becomes the default time at which they must play their match. The squads can negotiate on the match time using the comments section of the “Match Details” page for their particular match, which can be accessed from the online tournament bracket. The Tournament Producer will facilitate scheduling of all game matches as needed. Tournament game matches once scheduled will be FINAL and matches may only be rescheduled or delayed as allowed by the Tournament Producer in its sole discretion.
Squads will forfeit their scheduled match if they are not present and ready to compete within ten (10) minutes of the scheduled time. The Tournament Producer will be the timekeeper, and the official time zone for the tournament will be Eastern Standard Time. *** NOTE – once a player is logged in, all times on the website appear in that player’s native time zone, chosen during the registration process. It is important that each player make sure he/she has set the correct time zone – players can edit their time zone through the “Edit Account” link.
Match Information
Match Format: During the Tournament Ladder, all matches will be a single map only. During the Playoff Bracket, all matches will be best of 3 maps. In the event a map ends in a tie, restart the map with the official game settings and continue to replay the map until a winner is determined.
Official Match Start Time: The match begins when the first map is loaded for match play. This does not include lag test rounds.
Official Match Start Time: The match begins when the first map is loaded for match play. This does not include lag test rounds.
Match Squad Size: The two squads can agree on any squad size before the match begins (the squads can negotiate the squad size using the comments section of the “Match Details” page for their particular match). If the two squads can not agree on a squad size, the default squad size is 4v4.
Game ID’s: Players must have a valid game ID (Gamertag, PSN ID, Steam ID, PB UID, etc.) listed in their profile. The player’s game ID must match exactly how it is in game. Incorrect game IDs or missing game IDs will result in a forfeit loss of the match for that player’s squad.
Player Agreements: Any agreements made between players before, during, or after the match that alter the permitted rules, game settings, or assigned maps will result in an automatic forfeit for both squads.
Substitutions/Alternates/Ringers: Once a match begins, no substitutions are allowed. If an illegal player is used, an Admin must be notified BEFORE the start of the match. Continuing to play the game will render this type of dispute invalid.
Replacing Teammates: If a player(s) needs to be replaced due to console failure, hospitalization, or another serious incident occurs rendering a player (or players) unable to play, contact an Admin to have that player removed from your Competition Roster and replaced with another player.
Incomplete Squads: Squads must have the required number of players listed under the Match Squad Size rule above in order to play. Choosing to play with missing members (3v4, 4v5, 2v4, etc.) will result in a forfeit loss for that squad.
Game ID’s: Players must have a valid game ID (Gamertag, PSN ID, Steam ID, PB UID, etc.) listed in their profile. The player’s game ID must match exactly how it is in game. Incorrect game IDs or missing game IDs will result in a forfeit loss of the match for that player’s squad.
Player Agreements: Any agreements made between players before, during, or after the match that alter the permitted rules, game settings, or assigned maps will result in an automatic forfeit for both squads.
Substitutions/Alternates/Ringers: Once a match begins, no substitutions are allowed. If an illegal player is used, an Admin must be notified BEFORE the start of the match. Continuing to play the game will render this type of dispute invalid.
Replacing Teammates: If a player(s) needs to be replaced due to console failure, hospitalization, or another serious incident occurs rendering a player (or players) unable to play, contact an Admin to have that player removed from your Competition Roster and replaced with another player.
Incomplete Squads: Squads must have the required number of players listed under the Match Squad Size rule above in order to play. Choosing to play with missing members (3v4, 4v5, 2v4, etc.) will result in a forfeit loss for that squad.
Match Hosting: The host must be agreed upon by all players. You may test all hosts until the best one has been determined. The host must be one of the players participating in the match.
- Default rule: During the Ladder, the squad who received the challenge will host the match.
- Optional rule: If one of the players has an excellent connection that all of the players ping fairly to, both squads may agree to use that host for the duration of the match. (Note: This does not affect who chooses sides first)
Match Interruption/Player Disconnections: If any player loses his/her connection before the map starts (while the map is loading) or before any scores are recorded (kills, captures, etc.), restart the map once the player has rejoined. If a player loses his/her connection mid-game, continue playing as normal. If the host drops, the hosting squad will receive a forfeit for that match.
Lag Test Round and Internet Issues: Due to the unpredictable nature of the Internet, it is highly recommended that players communicate about their connection and play a few minutes of test play to test the host’s connection and make sure the game settings are correct. If a host is unacceptable, continue testing connections until one can be found. Once the official match has started, any lag issues that arise are to be considered out of players’ control and the match should continue as normal.
- Default rule: During the Ladder, the squad who received the challenge will host the match.
- Optional rule: If one of the players has an excellent connection that all of the players ping fairly to, both squads may agree to use that host for the duration of the match. (Note: This does not affect who chooses sides first)
Match Interruption/Player Disconnections: If any player loses his/her connection before the map starts (while the map is loading) or before any scores are recorded (kills, captures, etc.), restart the map once the player has rejoined. If a player loses his/her connection mid-game, continue playing as normal. If the host drops, the hosting squad will receive a forfeit for that match.
Lag Test Round and Internet Issues: Due to the unpredictable nature of the Internet, it is highly recommended that players communicate about their connection and play a few minutes of test play to test the host’s connection and make sure the game settings are correct. If a host is unacceptable, continue testing connections until one can be found. Once the official match has started, any lag issues that arise are to be considered out of players’ control and the match should continue as normal.
Tardiness: Squads have 10 minutes from the scheduled match time to have be in-game ready to play. Squads who are not ready with all players will receive a forfeit loss.
Match Disputes: Squads must provide some sort of proof (picture, video, match replay, etc.) along with their match disputes. Failure to do so may render your dispute invalid. If there is an issue before the match starts, contact an Admin immediately. Choosing to continue to play the match may render the dispute invalid.
Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug, then that location is off limits. Turbo controllers are also not allowed. If you are unsure whether an area is considered off limits or something is a bug or glitch, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning from the Tournament, at GGL’s discretion.
Match Disputes: Squads must provide some sort of proof (picture, video, match replay, etc.) along with their match disputes. Failure to do so may render your dispute invalid. If there is an issue before the match starts, contact an Admin immediately. Choosing to continue to play the match may render the dispute invalid.
Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug, then that location is off limits. Turbo controllers are also not allowed. If you are unsure whether an area is considered off limits or something is a bug or glitch, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning from the Tournament, at GGL’s discretion.
Settings: Any setting not listed below should be left at default
Game Mode: Search and Destroy
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 8 Points
Round Switch: Every 4 Rounds
Spectating: Team Only
Respawn Delay: None
Spectating: Team Only
Friendly Fire: Enabled
Forced Respawns: Enabled
Wave Spawn Delay: None
Radar Always On: No
Max Health: Normal
Health Regeneration: Normal
Allow Kill Cam: Disabled
Allow Sprint: Enabled
Headshots Only: Disabled
Allow Perks: Disabled
Allow Kill Streaks: Disabled
Weapon Restrictions:
Rifle Grenade
Map Selection: During the Tournament, the GGL competition system will randomly assign a map from the Map Pool below to each officially scheduled match. Map assignments will be posted on the “Match Details” page for each match. Note, you must use the maps in the new downloadable Map Pack 2 for this tournament.
Map Pool:
Banzai
Corrosion
Sub Pens
*** GGL may change the Game Settings & Specifications as needed.
WARNING:
ALL GAME MATCHES MAY BE MONITORED BY GGL. IN ADDITION, GGL MAY VERIFY AND/OR CONDUCT AN INVESTIGATION INTO ANY AND ALL ASPECTS OF THE TOURNAMENT TO VERIFY ELIGIBILITY AND/OR FULL COMPLIANCE WITH THE RULES. EACH COMPETITOR AGREES THAT ANY AND ALL GAME PLAY MAY BE RECORDED AND USED BY GGL, ITS WEBSITES, AND AFFILIATED NETWORKS.
IN THE EVENT OF ANY OF THE FOLLOWING, ANY PLAYER (AND THE PLAYER’S ENTIRE SQUAD) MAY HAVE THEIR REGISTRATION(S) DELETED, MAY BE DISQUALIFIED AND/OR MAY FORFEIT THEIR ELIGIBILITY, PRIZES AND/OR TOURNAMENT STATUS IN THE SOLE DISCRETION OF GGL WITH OR WITHOUT WARNING:
- Providing inaccurate, improper, and/or incomplete information in connection with the process(es) of registration, logging in, game setup, issuing or receiving challenges, match scheduling, gameplay, statistical reporting, normal operation of software and/or hardware, score reporting, rankings, brackets, any tournament logistics and/or other aspects of the Tournament (the “Processes”).
- Duplicate registrations and/or other abuse of the Processes.
- Players selecting USERNAMES and/or providing any information, text, and/or other content that GGL, in its sole discretion, determines are offensive and/or otherwise inappropriate.
- Any successful and/or unsuccessful attempt to cheat, tamper, gain an unfair advantage, manipulate, hack, stall, delay, expedite, bypass, modify or make any unauthorized and/or improper modifications to the Processes and/or the gameplay.
- Any intentional or unintentional disconnecting of an internet connection, power source or other electronic malfunction, power outage or other natural or unnatural act which causes the Processes and/or gameplay to be interrupted, delayed or otherwise adversely affected.
- Any utilization of 3rd party hardware peripherals to gain an unfair advantage, or acting in an unsportsmanlike and/or disruptive manner, as determined in the sole discretion of GGL.
- Any player’s inability, failure and/or refusal to provide verification of full compliance with the Rules and the Processes.
- Any player’s inability, failure and/or refusal to fully participate in and/or cooperate in connection with any investigation or inquiry into compliance with the Rules and Processes which may be undertaken by GGL in its unrestricted and sole discretion. The foregoing shall include, without limitation, any request by GGL that any player provide a written, notarized declaration under penalty of perjury of the laws of the State of California and the United States of America.
- The existence, adoption, modification, legislation, amendment, and/or enforcement of any applicable statute, ordinance, regulation, administrative and/or judicial ruling and/or determination by any government entity that the Tournament, any of the Rules herein, or any of the Processes, are unlawful, restricted by applicable law and/or contrary to the public policy of any applicable governing body. In event of the foregoing, GGL shall have the option of disqualifying any and/or all players, and terminating the Tournament and not awarding Prizes with or without notice in GGL’s absolute and sole discretion.
Prizes and Approximate Retail Values (“ARV”):
First Place (1 squad):
? 4 custom Call of Duty Team Plaques (ARV $500 per plaque)
Second Place (1 squad):
? 4 custom Call of Duty Team Plaques (ARV $500 per plaque)
Third Place (1 squad):
? Call of Duty schwag pack (Call of Duty merchandise worth $250)
Fourth Place (1 squad):
? Call of Duty schwag pack (Call of Duty merchandise worth $100)
Raffle (all players on squads who play at least 10 matches in the Tournament Ladder are eligble):
? 150 free download tokens for Call of Duty: World at War Map Pack 3 (Xbox 360 version only). (ARV $10 per Map Pack)
? Raffle will be conducted at the end of the Tournament Ladder stage of the competition.? All players on eligible squads will be entered into a random drawing, with 150 winners selected.? Raffle prizes will be awarded to individuals, not to squads.
Prizes will be distributed ONLY to the Squad Leader of the winning squad, as designated on GGL.com. In the case of more then one Squad Leader, the one that appears first on GGL.com shall receive the prize. The Squad Leader may then distribute shares of the prizing as he/she sees fit. IT IS HIGHLY RECOMMENDED that all squad members and Squad Leaders agree, in writing, prior to entering the Tournament, as to how they wish to distribute prize shares.
All expenses not stated in these Official Rules are solely the responsibility of the winner. Winners may not substitute, assign or transfer prizes, but GGL reserves the right, in its sole discretion to substitute prize with another prize of equal or greater value should the advertised prize become unavailable for any reason. Prizes will not be awarded to any person who participated without meeting the Tournament’s eligibility requirements. Should a prize be won by an eligible minor in his/her jurisdiction of primary residence, all affidavits, releases and undertakings, set forth in these Official Rules must be executed and undertaken by the parent/legal guardian of the minor, both on behalf of themselves and the minor, or the prize will be forfeited and awarded to an alternate winner.
?
Winner Releases: Each prize winner will be required to complete and return an Affidavit of Eligibility, any proof of eligibility requested by GGL, Liability Release and, where lawful, Publicity Release forms and W-9 request for tax payer’s identification number. All executed documents must be received by GGL or its designated agent within ten (10) days of notification or an alternate winner may be selected. If this is the case, the squad who finished next after the prize winner will be declared the alternate winner. If a prize winner fails to comply with these Official Rules, cannot be located or reached, has provided an incorrect email or mailing address, is determined to be ineligible or not in compliance with these Official Rules, declines or fails to claim the prize for any reason, or if the prize notification is returned as undeliverable, such entrant and his/her entire squad will forfeit their opportunity to collect the prize and an alternate winner will be selected. Acceptance of a prize constitutes permission for GGL, Sponsor, and their respective advertising and promotion agencies to use winner’s name, voice and likeness, along with his or her address (limited solely to city and state) and the right to use and publish their scores, proper name and any statements made or attributed to such winner (collectively, the "Attributes") in any and all media, unless prohibited by law. This will include but is not limited to media now known or hereafter devised, without notice, review or approval, in perpetuity and throughout the universe for advertising and promotional purposes in connection with the Tournament without further compensation, and releases GGL, and Sponsor from all claims arising out of the use of such Attributes.
?
Additional Rules and Information:?
By entering this Tournament, entrants release and hold harmless GGL and Sponsor, and their respective parent companies, subsidiaries, affiliates, franchisees, directors, officers, share holders, employees, agents and advertising and promotional agencies from any and all liability or any injuries, loss or damage of any kind arising in whole or in part, directly or indirectly, from or in connection with this Tournament or any related activity, or the use, misuse of any prize received, or for any typographical or other error in the printing, offering or announcement of any prize. Entrants agree to abide by these official rules and GGL’s decisions, which are final.
Online General Rules & Miscellaneous: Verification of all game matches and conduct of all match games are under supervision of GGL. GGL and Sponsor are not responsible for any problems or technical malfunction of any telephone network or lines, computer online systems, servers, or providers, computer equipment, software, failure of any email or registration to be received or sent by GGL or Sponsor as a result of technical problems or traffic congestion on the Internet or at any website or by human error which may occur in the ability to enter a participant’s entry, or any combination thereof, or otherwise, including any injury or damage to entrant’s or any other person’s computer related to or resulting from participation or downloading any materials in the Tournament. Persons found tampering with or abusing any aspect of this Tournament, as solely determined by GGL, will be disqualified. If disqualified for any of the above abuses, GGL reserves the right to terminate entrant’s eligibility to participate in the Tournament. CAUTION: ANY ATTEMPT BY AN ENTRANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, GGL AND SPONSOR RESERVE THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW. In the event any portion of the Tournament is compromised by virus, bugs, non-authorized human intervention, fraud, technical failure or other causes beyond the control of the GGL or Sponsor, which, in the sole opinion of GGL, corrupts or impairs the administration, security, fairness, integrity or proper play of the Tournament, GGL and Sponsor reserve the right in their sole discretion to cancel, modify, suspend or terminate the Tournament and not award Prizes.
TAXES: All taxes on prizes are solely the responsibility of the winner.
WINNERS LIST/OFFICIAL RULES: For a Winners List or a copy of these Official Rules, send a self-addressed stamped envelope in a separate first-class stamped envelope to: Winners List or Official Rules (designate which), World at War Map Pack 2 PC Tournament, c/o GGL, 12950 Culver Blvd., Suite 160, Los Angeles, CA 90066. Requests must be received by September 30, 2009. Official Rules will also be available on http://www.ggl.com.
English Language: This Tournament is conducted in English (which will be given its everyday ordinary meaning) and any and all disputes will be resolved subject to the laws of California.
Tournament Producer:
GGL
12950 Culver Blvd., Suite 160
Los Angeles, CA 90066
About GGL:
GGL is the leading global media network dedicated to expanding and delivering the culture of videogaming to a worldwide audience. GGL represents the best in videogaming content and coverage providing a unique, personal and provocative point of view; the only social networking community for videogamers and a competition platform that enables online play putting GGL at the center of the online gaming universe. For more information visit www.ggl.com.
? 2009 GGL. All rights reserved. Global Gaming League and GGL are trademarks of Professional Interactive Entertainment, Inc.
The ratings icon is a registered trademark of the Entertainment Software Association.
All other trademarks and trade names are the properties of their respective owners.
最新活动
2009年7月28日
| (12:37am) superstars在CoD 战争世界 Map Pack 2 (PC) 排名赛击败CoDman |
2009年7月22日
| (11:47pm) CoDman在CoD 战争世界 Map Pack 2 (PC) 排名赛击败QQlove |
| (12:23am) superstars向CoDman发起挑战 |
| (12:21am) superstars参加比赛: CoD 战争世界 Map Pack 2 (PC) 排名赛 |
2009年7月21日
| (1:45am) QQlove向CoDman发起挑战 |
2009年7月18日
| (2:57pm) CoDman参加比赛: CoD 战争世界 Map Pack 2 (PC) 排名赛 |
| (2:39pm) QQlove参加比赛: CoD 战争世界 Map Pack 2 (PC) 排名赛 |
| (1:58pm) CoD凌风参加比赛: CoD 战争世界 Map Pack 2 (PC) 排名赛 |
2009年7月17日
| (1:53am) GGL有新比赛: CoD 战争世界 Map Pack 2 (PC) 排名赛 |
最新比赛结果
无最新比赛结果



你好,访客